So Magic the Gathering is a game, the collectible card game but I think most of you reading this know that already. I played way back when the Revised Edition was the main set. I was probably a senior in high school at the time. When they started changing rules and taking certain cards out of print I stopped playing and eventually I needed a large chunk of cash for a new car and I cashed in my collection and never looked back.
23 years later my son and I were looking for a hobby to share. Something that we could do and enjoy together. That is when I found the game again. We bought a Duel Deck and had a ton of fun with that for two weeks and then found a local game shop and are enjoying not only playing but building up a collection of cards.
As a way to commemorate my return to the game and his beginning in the game I found a 30 day MTG blogging challenge and I want to share that with you all here.
With that being said:
Day Seven-Favorite Keyword or Mechanic
Being gone from the game for over 20 years really puts me in a spot to answer this question. The game has become so complex since I was playing it regularly back in the good old days when the biggest concern was the ante. That is a good thing though because as I learn new cards I can make my decks more dynamic in what they can do. That is a ton of fun so I am glad for all the new keyword abilities and mechanics.
I want to say my favorite of them is Cascade…this is a great ability even though it is very random. The real problem is Cascade can get out of control very quickly. Let’s face it is a broken mechanic. My EDH deck relies on Cascade and even though I am not great working it yet it gives me huge card advantage…even if the back-end of it is random as all hell.
Double Strike is fun Keyword especially in Commander where thinking big is the name of the game. However since those are more specialized I am going to say that Deathtouch is my favorite keyword.
My son has a mono-black deck that is built around this ability in his chuck blockers. He loves it because it forces a decision…risk a creature on attack or let these dudes through and keep everything alive. For me this ability has been around, maybe not in name, since I started playing MTG.
My first play group was 10 or so main players with five or six more rotating players. The first super deck one of those built was built around Cockatrices and Thicket Basilisks. Those cards do not say Deathtouch but their ability functions pretty much the same. My work around at the time was a play set of Wall of Swords (3/5 flying wall for three and a white). That kept them two creature away from me. I have yet to find a solid, reliable work around for a deck with a whole lot of Deathtouch in it.
That is what makes this game so great…I know there is a solution I just have to play and look at cards till I find it.
Let me give a big shout-out to MTG The Walkers Lounge on Facebook, A great place for all things MTG.
Check out the rest of my 30 MTG blogging challenge here